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 Project Overview

Launchpad Pro Onboarding

 Project Overview

Launchpad Pro Onboarding

Contracted by Framestore to design and deliver a remote, studio-integrated onboarding program for junior Environment and 3DDMP artists—bridging academic gaps and building production-ready skills.
Contracted by Framestore to design and deliver a remote, studio-integrated onboarding program for junior Environment and 3DDMP artists—bridging academic gaps and building production-ready skills.

Garrett Fry -
VFX Horde Owner & Training Consultent

Project Owner
Learning Platform Developer
Curriculum Design
Gamification Design
VFX Trainer

Clients

Framestore

Framestore Launchpad Pro is a fully remote, 10-week onboarding program designed to bridge the gap between university education and studio expectations for junior Environment and 3DDMP artists. Developed and delivered by VFX Horde in close collaboration with Framestore’s Heads of Department, the program combined custom-built training content, VFX Horde’s proprietary courses and assets, and real-world pipeline experience. Through hands-on tasks, project-based learning, and a tailored LMS environment, Launchpad Pro equipped trainees with the technical, artistic, and professional skills needed for immediate integration into Framestore’s global teams.

Framestore Launchpad Pro is a fully remote, 10-week onboarding program designed to bridge the gap between university education and studio expectations for junior Environment and 3DDMP artists. Developed and delivered by VFX Horde in close collaboration with Framestore’s Heads of Department, the program combined custom-built training content, VFX Horde’s proprietary courses and assets, and real-world pipeline experience. Through hands-on tasks, project-based learning, and a tailored LMS environment, Launchpad Pro equipped trainees with the technical, artistic, and professional skills needed for immediate integration into Framestore’s global teams.

Learning Challenge

Empowering creative talent through high-engagement, real-world VFX onboarding.
Empowering creative talent through high-engagement, real-world VFX onboarding.

Aligning Training to Studio Pipelines

Framestore needed a program that reflected their proprietary tools, workflows, and pipeline standards—especially with the addition of USD and 3DDMP processes.

Rapid Talent Acceleration

Junior artists had to be brought up to production speed quickly. This required a balance between foundational upskilling and advanced pipeline-specific training.

Personalized Learning at Scale

Each participant came with unique gaps in their technical and artistic skills. The program needed to accommodate these differences while keeping everyone on track.

Engagement in a Remote Environment

With remote trainees across different time zones, maintaining motivation, community, and learning momentum required intentional design, gamification, and regular touchpoints.

Training Methodology

A High-Engagement Training Model Designed for Remote Creative Teams
A High-Engagement Training Model Designed for Remote Creative Teams
The Launchpad Pro program used a blended methodology tailored for remote learning—balancing live instruction, self-paced content, hands-on projects, and individualized coaching. Each element was designed to keep trainees engaged, supported, and production-ready, no matter where they were located. This approach promoted active learning, real-world application, and personal growth, while ensuring consistency and flexibility across time zones and experience levels.

Live Instruction

Provides real-time feedback, accountability, and community—essential for engagement and clarity in remote learning.

Recorded Content

Enables flexible, self-paced learning without requiring live trainer time—ideal for time zone differences and deeper review.

Project-Based Learning

Builds real-world skills through hands-on tasks that mirror production work—driving active learning, even remotely.

Gamification

Boosts motivation and consistency through badges, levels, and rewards—keeping remote learners engaged and progressing.

Gap & Upskill Training

Delivers personalized learning based on each trainee’s needs, helping them grow independently and efficiently in a remote setup.

One-on-One Coaching

Offers tailored feedback and support—creating a personalized, high-impact experience that keeps remote learners on track.

Remote Learning Technology

A Remote-Ready, Gamified Learning Ecosystem for Creative Production Training
A Remote-Ready, Gamified Learning Ecosystem for Creative Production Training
Built to support fully remote onboarding, the VFX Horde platform combined a cloud-based LMS with live instruction, structured scheduling, and collaborative tools to deliver an immersive, studio-quality training experience from anywhere. The hybrid curriculum—featuring Framestore-specific content, VFX Horde courses, and personalized gap training—was accessible across time zones and devices. Gamification elements like badges, hidden items, and leaderboards kept remote learners motivated, while one-on-one coaching, performance tracking, and companion documentation ensured deep engagement and real-world skill development.

Server Setup

Virtual Private Server
SPanel
MariaDB

Platforms

Moodle
Learning Management System
Confluence
Documentation Platform

Training Curriculum

Studio-Aligned Training Covering Tools, Techniques, and Real-World Workflows
Studio-Aligned Training Covering Tools, Techniques, and Real-World Workflows

The Launchpad Pro curriculum was designed in close partnership with Framestore to reflect the real tools, standards, and pipelines used in studio production. Covering everything from asset creation and camera projections to lighting, rendering, and color science, the program equipped trainees with the technical fluency and creative discipline needed to succeed in high-end VFX work. Each module balanced foundational knowledge with advanced, pipeline-specific practices to ensure artists were production-ready from day one.


Training Topics Covered

Working at Framestore

Learn the foundational tools and workflows needed to operate within Framestore’s production environment.
  • Firefox for Secured Internet
  • Framecast & Jobbing into a Show
  • Terminal Commands & Show Naming Conventions
  • Framestore Pipeline Overview
  • Environment Directory Structure
  • Creating Work Directories & Sandboxes

Asset Management & Standards

Master the tools and processes for loading, managing, and preparing 3D assets within Framestore’s pipeline.
  • Maya Shelf Setup & Asset Browser Tools (plAssetBrowser, fUSDView)
  • Using Scene Builder, Shamble Library & FQU Render Farm
  • Asset Modeling Standards & Maya Outliner Conventions
  • Modeling Sanity Checker, UV Layout Guidelines
  • Proxy & Render Geo, Normals, Polygon Density
    Publishing Assets & Using the Renamer Tool

Texturing for VFX Pipelines

Understand how to create physically accurate, pipeline-compliant textures for high-end VFX work.
  • Texturing Standards & Naming Conventions
  • Converting Textures to ACEScg
  • Setting Up Scenes in Mari
  • Color & Spec Albedo Values, Macbeth Charts
  • Texture Scale, Consistency, and Paper Albedo Test
  • Texture Publishing

Look Development with fLight

Build shaders using Framestore’s proprietary tools and workflows for look development and surface detail.
  • fLight Interface & Shader Assignment
  • Shader Recipes: Middle Gray, Texture, Metallic, Glass
  • Image Conversion (TIFF, TX, PNG)
    Tileable Texture Workflows: Scaling, Offsetting, Recoloring
  • Advanced Coshaders: Ambient Occlusion, Curvature, Utility, Ramp, Mix

Lighting & Rendering with Slender

Create high-quality lighting setups and render passes using Framestore’s custom lighting and rendering tools.
  • Rendering in fLight with Slender
  • Render Pass Creation & Utilities
  • Light Categories & Assignments
  • Creating HDRI Lights

Shamble Workflow & Asset Instancing

Efficiently manage and publish modular assets using Framestore’s Shamble system.
  • Shambles Manager & Instance Creation
  • Publishing Shambles
  • Shader Assignment & Randomization (Coshaders, PrimVars, Attribute-based)
  • Creating Instances in Maya & Houdini

Camera Projection Techniques

Dive deep into the use of projection techniques in Maya and Nuke for DMP and layout workflows.
  • Coverage, Patch, Nested & Layered Projections
  • Projection on Multiple Objects
  • Handling Projection Artifacts & Self-Occlusion
  • Projection Shaders & Geometry
  • Working with Clipping Planes, Parallax, and Edges
  • Overscan, Focal Length, and Resolution Matching
  • Nodal Camera Techniques

Film Color Science for VFX

Develop a strong foundation in digital color theory, data formats, and workflows used in high-end film production.
  • RGB Channels, Bit Depth, Float, Clipping & Banding
  • Linear vs Log Encoding, Perceptual Curves
  • Color Spaces, Gamuts, LUTs, and Transform Functions
  • ACEScg, DCI-P3, Rec709, HDR
  • Codecs, EXR, DPX, RAW Formats
  • Pixel and Aspect Ratios, Frame Rate, Stops, Super Brights

Shot Review & Submission Workflows

Learn how to effectively review and submit work for feedback using Framestore’s pipeline tools and protocols.
  • Shotreview Playblasts & Submission via
  • plAssetBrowser
  • CompSaver & LPP Templates
  • Submitting via fSuperViewer & fGallery
  • Dailies & Rounds Etiquette
  • Managing Tasks & Playlists in Shotgun
Working at Framestore
Learn the foundational tools and workflows needed to operate within Framestore’s production environment.
  • Firefox for Secured Internet
  • Framecast & Jobbing into a Show
  • Terminal Commands & Show Naming Conventions
  • Framestore Pipeline Overview
  • Environment Directory Structure
  • Creating Work Directories & Sandboxes
Asset Management & Standards
Master the tools and processes for loading, managing, and preparing 3D assets within Framestore’s pipeline.
  • Maya Shelf Setup & Asset Browser Tools (plAssetBrowser, fUSDView)
  • Using Scene Builder, Shamble Library & FQU Render Farm
  • Asset Modeling Standards & Maya Outliner Conventions
  • Modeling Sanity Checker, UV Layout Guidelines
  • Proxy & Render Geo, Normals, Polygon Density
    Publishing Assets & Using the Renamer Tool
Texturing for VFX Pipelines
Understand how to create physically accurate, pipeline-compliant textures for high-end VFX work.
  • Texturing Standards & Naming Conventions
  • Converting Textures to ACEScg
  • Setting Up Scenes in Mari
  • Color & Spec Albedo Values, Macbeth Charts
  • Texture Scale, Consistency, and Paper Albedo Test
  • Texture Publishing
Look Development with fLight
Build shaders using Framestore’s proprietary tools and workflows for look development and surface detail.
  • fLight Interface & Shader Assignment
  • Shader Recipes: Middle Gray, Texture, Metallic, Glass
  • Image Conversion (TIFF, TX, PNG)
    Tileable Texture Workflows: Scaling, Offsetting, Recoloring
  • Advanced Coshaders: Ambient Occlusion, Curvature, Utility, Ramp, Mix
Lighting & Rendering with Slender
Create high-quality lighting setups and render passes using Framestore’s custom lighting and rendering tools.
  • Rendering in fLight with Slender
  • Render Pass Creation & Utilities
  • Light Categories & Assignments
  • Creating HDRI Lights
Shamble Workflow & Asset Instancing
Efficiently manage and publish modular assets using Framestore’s Shamble system.
  • Shambles Manager & Instance Creation
  • Publishing Shambles
  • Shader Assignment & Randomization (Coshaders, PrimVars, Attribute-based)
  • Creating Instances in Maya & Houdini
Camera Projection Techniques
Dive deep into the use of projection techniques in Maya and Nuke for DMP and layout workflows.
  • Coverage, Patch, Nested & Layered Projections
  • Projection on Multiple Objects
  • Handling Projection Artifacts & Self-Occlusion
  • Projection Shaders & Geometry
  • Working with Clipping Planes, Parallax, and Edges
  • Overscan, Focal Length, and Resolution Matching
  • Nodal Camera Techniques
Film Color Science for VFX
Develop a strong foundation in digital color theory, data formats, and workflows used in high-end film production.
  • RGB Channels, Bit Depth, Float, Clipping & Banding
  • Linear vs Log Encoding, Perceptual Curves
  • Color Spaces, Gamuts, LUTs, and Transform Functions
  • ACEScg, DCI-P3, Rec709, HDR
  • Codecs, EXR, DPX, RAW Formats
  • Pixel and Aspect Ratios, Frame Rate, Stops, Super Brights
Shot Review & Submission Workflows
Learn how to effectively review and submit work for feedback using Framestore’s pipeline tools and protocols.
  • Shotreview Playblasts & Submission via
  • plAssetBrowser
  • CompSaver & LPP Templates
  • Submitting via fSuperViewer & fGallery
  • Dailies & Rounds Etiquette
  • Managing Tasks & Playlists in Shotgun